VIDEOGAMES AND THEIR HISTORICAL PERCEPTION ON THE WARS OF THE 20TH CENTURY

Authors

  • Carlos DE LA CRUZ VILLANUEVA Universidad Ricardo Palma. Lima, Perú.

DOI:

https://doi.org/10.31381/scientia.v22i22.3581

Keywords:

History and video games, use and reflection into video games, video games and their impact on history, video games as a historical source.

Abstract

The following research is the beginning of a larger work, developed under the narrative of the essay, aims to identify the most relevant aspects of video games aimed at recreating warlike events of great historical importance, such as world wars. Among the most notable aspects that this research offers is the  identification and delimitation of possible boundaries for the analysis of video games. Considering them as historical sources, since they are social creations, they recreate and generate a perception of situations or facts of reality, under the veil of fun, recreation, entertainment and fantasy. In these pages, we will approach the scope and limitations of the study of video games, through the brief observation of three of them, which set or recreate some moments of the wars of wars in the twentieth century. Through this we will observe
its usefulness as a source, complement and understanding that the video industry jueguil, creates, recreates and reflects on wars in the twentieth century. This is thanks to the initial exploration from the perspective of the historian.

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Author Biography

Carlos DE LA CRUZ VILLANUEVA, Universidad Ricardo Palma. Lima, Perú.

Bachiller y licenciado en Historia por la Universidad Nacional Mayor de San Marcos. Con estudios en maestría por la misma casa de estudios. Ha sido docente en la UNMSM, USMP y UPC. Actualmente docente en la Universidad Ricardo Palma. Ha realizado investigaciones sobre el patrimonio histórico y arqueológico en Choquequirao, desde su documentación histórica y de archivo. Y actualmente, su interés se orienta a las investigaciones sobre los aprendizajes y enseñanza lúdicos, desde la historia, que se puedan realizar desde la informática en la educación básica.

Published

2021-01-01

How to Cite

DE LA CRUZ VILLANUEVA, C. (2021). VIDEOGAMES AND THEIR HISTORICAL PERCEPTION ON THE WARS OF THE 20TH CENTURY. Scientia, 22(22), 263–288. https://doi.org/10.31381/scientia.v22i22.3581

Issue

Section

Apuntes de investigación